Scott Carver (they/them) composes sound performances and sonic rituals, guided by Pauline Oliveros’ deep listening strategies, the Scratch Orchestra’s playful de/restructuring of musical practice, and the raw, cybernetic materiality of Roland Kayn and west coast noise music. They are concerned with the power of sound to restructure space and the body, and provide a landscape for emotional catharsis and communal, unstructured perception. These performances, both solo and collaborative (the Le Creuset project, with Ro Friend), are developed through a process of idiomotoric programming, rationalised system-building, and unconscious long-duration improvisation, using complex unstable feedback systems, generative algorithms, and a philosophy of live-patching. The result is an uncanny sound landscape, at once drifting and psychedelic, but also vivid and overwhelming.
Their art practice has always shared space with a career in software engineering — ten years at Adobe Systems as the primary developer and technical owner of the After Effects render graph and scripting subsystems, and five years at Native Instruments building reactive data frameworks, UI platforms, and a declarative UI language for Kontakt instruments. Across both roles, they built and led teams, drove major re-architecture efforts, and developed deep expertise in C++ and video and audio rendering pipelines. They were a deeply involved contributor to the SuperCollider platform for many years — as developer, maintainer, community leader, and instructor — and continue to maintain its primary VS Code development environment and other major components. This dual background grounds their collaborative and commissioned work, where artistic vision and sophisticated technical production need to coexist: building composition and spatialization frameworks, sensor rigs for live performance, and installation-scale software for galleries and cultural institutions. They are currently an independent software engineer and technical producer, with ongoing research into high-performance audio DSP and declarative programming frameworks for time-based composition.
Freelance Software Engineering / Multimedia Production
2019–24
Native Instruments GmbH. — Engineer, Tech Lead
2008–18
Adobe Systems Inc. — Engineer, Tech Lead, Engineering Manager
2007
University of Washington — BFA Digital Arts and Experimental Media, BA Philosophy of Science
Selected Performances (as Chrysanth / Scott Carver)
Year
Performance
Location
2025
as Le Creuset @ Deep Listening Series (w/ Ro Kaelyn, August VM)
Seattle USA
2025
as Chrysanth @ Brompton Cemetery
London UK
2024
as Chrysanth @ Grabowsee Residency
Berlin DE
2024
as Le Creuset @ The Lodge (w/ Ro Kaelyn)
Seattle USA
2024
Bog Bodies @ Horse and Pony (sound installation & performance, w/ Ebb Bayley)
Berlin DE
2023
as Le Creuset @ Deep Listening Series (w/ Ro Kaelyn, IVVY)
Seattle USA
2023
as Chrysanth @ Kwia (w/ yyed, Jake Miur)
Berlin DE
2022
as Chrysanth @ Kwia (w/ Patricia Wolf)
Berlin DE
2022
as Le Creuset @ Kwia (w/ Ro Kaelyn, Dylan Kerr, Jordan )
2021
as Chrysanth @ Sustrain/Release festival (w/ Objekt, CCL, Minor Science)
Dessau-Roßlau DE
2019
A Flow of Serosities @ Haus Der Kulturen der Welt (compositions for algorithm and woodwind ensemble w/ Dan Bodan, Kammerensemble Neue Musik)
Berlin DE
2018
as Le Creuset @ private event (w/ Ro Kaelyn)
Orcas Island USA
2017
as Scott Carver @ Source Festival
NYC USA
2016
as Scott Carver @ Source Festival
NYC USA
2013
as Scott Carver @ Decibel Festival opening gala (w/ Mileece)
Seattle USA
Selected Collaborations
Year
Work
Location
2024–25
Christopher Kulendran Thomas: Safe Zone — co-director, lead programmer
▤ August 2024
Wiels, Belgium BE
▤ April 2025
FACT, Liverpool UK
▤ September 2025
Gagosian Gallery, New York City USA
▤ November 2025
ArtSpace, Sydney AU
2023-24
Lauryn Youden: you’re seeping into my bloodstream. — sound composition, spatialisation
▤ December 2023
KW Institute, Berlin DE
▤ April 2024
E-Werk, Luckenwalde DE
2023
Lauryn Youden: The Descent. — sound composition, spatialisation
Kunsthalle Zürich, Zürich CH
2016
Nicolas Varchausky: The Migration of Data and Other Life Forms — prosody analysis, composition framework
Internationales Musikinstitut Darmstadt, Darmstadt DE
2012–17
Mileece: Plantspace performances — sound design, spatialisation, software control systems
▤ Sept 2016
Sonos Studios, Los Angeles CA
▤ Sept 2013
Decibel Festival, Seattle USA
▤ May 2013
Frieze opening, MOMA, New York City USA
▤ Feb 2013
Wilder Quarterly, MOMA, New York City USA
2009
Nicolas Varchausky and Eduardo Molinari: Tertulia — site-specific installation and electronic music performance (for 40 speakers, 2 laptops). Sound design, spatialisation, software control systems
Eurokaz festival, Zagreb HR
Publications / Talks / Workshops
Year
Title
Location
2025
Generative Composition in SuperCollider — ½ day workshop
Brompton Cemetery, London UK
2025
Building an optimized DSP framework in modern C++ — talk
Audio Developer Conference 2025, Bristol UK
2025
Feral Programming — 6 session class
90mil Art School, Berlin DE
2019
Idiomotoric Programming and Code as Psychedelic Practice — talk
”Heretical Sound Synthesis” conference, Sibelius Academy, University of the Arts, Helsinki FI
2017
Practical sound design patterns for SuperCollider — day-long workshop
Source Conference, New York City USA
2017
Porting After Effects to the Mercury GPU Engine — presentation for Adobe Systems
Nvidia GTC conference, San Jose USA
2016
Version Control and Artistic Practice — ½ day workshop
Source Conference, New York City USA
2011
Tertulia Project at Mirogoj Cemetery — paper / talk (co-authored with Nicolas Varchausky, Michael McCrea)
Seoul International Computer Music Festival. Published in Emille Vol. 9, No. 1, Seoul KR